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Autodesk VRED Design 2021.1

Posted by: oaxino on 1-08-2020, 12:08
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Autodesk VRED Design  2021.1

Autodesk VRED Design 2021.1 | 1.7 Gb

Autodesk Inc. is pleased to announce the availability of VRED Design 2021.1 is an innovative software solution for interactive design reviews. Equipped with a variety of features, this software enables users to evaluate and present their design ideas. Design experts can ground difficult decisions regarding the look & feel of their model at an early stage in the development process

- GPU Raytracing: Added normal and albedo buffer support to denoiser
- General: Added new features and improved the UV Editor
- Rendering: Added an option to only use the light spectrum for ray files
- Rendering: Using Quasi-Monte Carlo (QMC) for random numbers in raytracing, now
- VR: Added support for the Varjo XR-1
- Web Interface: Allowed the configuring of users and passwords for the Web Server
- Web Interface: Created a new web interface UI
- General: Fixed the online documentation from the Help menu to open and respect the selected language
- General: Improved performance by removing Woven Cloth from the Genesis example car dataset
- General: Renamed, grouped, and reordered file types in the Windows Import dialog
- General: Retired JT legacy loader
- Raytracing: Added support for AVX2 instructions on AMD Systems
- Sceneplates: Added the option to enable/disable web stream for sceneplates
- Scripting: Added getRaytracingDownscale, isRaytracingDownscaleEnabled, and getRaytracingDownscaleFactor()
- UV Editor: Added the "Select All" shortcut (Ctrl-A) for island, edge, and vertex selection in the UV view
- UV Editor: Added a "Sew on Unfold" checkbox for sewing islands
- UV Editor: Added Fly to selection within the 3D Viewport
- UV Editor: Added UV Editor colors to the Selection preferences
- UV Editor: Added UV preferences
- UV Editor: Added a new Layout function to fit UV islands to the UV grid (pack with margin and spacing)
- UV Editor: Added a progress bar when running an unfold operation
- UV Editor: Added an option for horizontal/vertical edge constraint
- UV Editor: Added an option to copy UVs/paste UVs for geometries with the same vertex count
- UV Editor: Added an option to keep UVs after re-tesselation
- UV Editor: Added an option to optimize UVs with Unfold3D
- UV Editor: Added an option to rotate selected UV island clock- /counter clockwise around a certain angle
- UV Editor: Added improved Unfold with Unfold3D
- UV Editor: Added material texture switching
- UV Editor: Added an option to load custom checkerboard
- UV Editor: Added rotation handles for planar mapping manipulator
- UV Editor: Added support for Fill Shading to visualize overlapping UVs in the UV view
- UV Editor: Allowed exporting a snapshot of the UV layout (with alpha) as an image
- UV Editor: Enabled edge selection based on the angle
- UV Editor: Enabled the display of the current selection mode in the Viewport
- UV Editor: Improved the Pivot manipulator
- UV Editor: Added instant edge selection while using the "Shortest Path" tool
- UV Editor: Moved Vertex display mode to the Visualize tab and Toolbar
- UV Editor: Retired the Texture Editor and moved functions to the UV Editor
- VR: Enabled switching between VR, MR, and Clear views
- VRED GO: Removed 4GB maximum size limitation
- Web Interface: Added a Terminal message when devices disconnect from stream
- Web Interface: Added persistent connections
- Web Interface: Added support to create self-signed Web Certificates
- Web Interface: Enabled customers to set a password for web interface access
- Webinterface: Improved the VRED Stream App stream management
- Animations: Fixed incorrect lighting image for one frame during animation rendering
- Camera Editor: Camera Aim and Up is no longer broken after saving as a VPB file
- Cluster Manager: Fixed crash when ending session in the cluster manager
- Cluster: Fixed the crash when offline pass rendering with RT and AI Denoiser on.
- Cluster: Fixed the crash during Cluster pass rendering with camera Postprocess on.
- Cluster: Fixed the display cluster stereo modes
- Cluster: Fixed render options activation in cluster mode
- FileIO: Fixed STEP file import
- GPU RT: Displacement in multipass materials works now
- GPU RT: Failed to initialize on machines with TCC mode GPUs only
- GPU RT: For materials, "Use Local Environment" now works
- GPU RT: Renderlayer Material Override works now
- GPU RT: Skylight sun scale is now evaluated correctly
- GPU RT: Use Cutout Transparency for materials works now
- GPU Raytracing: Fixed the issue of Repeat/Offset/Rotate not working on Triplanar and Reflective Triplanar materials
- GPU Raytracing: Fixed the brightness of precomputed indirect illumination
- GPU Raytracing: Fixed the crash when running out of GPU memory
- General: Closing VRED is no longer very slow when a large scene is opened with NURBS data
- General: Fixed the CER infinite loop when VRED crashes on exit
- General: Fixed the crash when changing Space Mouse settings on runtime
- General: Render presets no longer capture "Enable Photometric Parameters"
- General: The "Default" VRED layout has been updated
- Geometry Editor: Fixed Decore's polygon removal functionality
- Light Editor: A duplicated light in the Light Editor now respect the existent hierarchy
- Light Editor: Fixed several changes of lights not updating the intensity value
- Light Editor: A RAY file is no longer mistakenly unloaded if "Open RAY File" is selected, then the dialog is cancelled
- Localization: Localized many tooltips in the main toolbar for CHS/KOR
- Localization: The tooltips for bottom icons now display correctly in CHS/KOR
- Material Editor: The correct file dialog appears when saving image sequences
- Raytracing: Fixed the see through issue for stacked up transparent local arealights in specular reflections
- Raytracing: Fixed woven cloth moire removal affecting noise scale
- Raytracing: Fixed woven cloth not attached to object
- Raytracing: Fixed wrong illumination and reflections on shadow material
- Rendering: Fixed and improved light generation for Skylight material
- Rendering: Fixed rounded edges for mirrored geometries in CPU RT
- Rendering: Photontracing of photons with only 1 wavelength now works
- Scripting: Fixed the crash after New Scene is selected when pausing the Python interpreter
- Scripting: Fixed examples external-connection-receiver.py and external-connection-sender.py
- Scripting: Render Settings "Supersampling" state now correctly reflected in the Python interface
- Touch Sensors: Touch sensors now work after alt+tab
- UV Editor: "Select Islands" no longer behaves strangely when geometry contains B-Sides
- UV Editor: "Show All Vertices" is now applied to all 3D render windows
- UV Editor: Added the missing hover effect on controls for Cylindrical manipulator
- UV Editor: Fixed UV cylindrical projection manipulator issues
- UV Editor: Fixed issue with Zoom to (key F) in UV view
- UV Editor: The hover effect on border edges is no longer missing in 3D view
- UV Editor: Optimize "Remove Degenerate Polygons" no longer splits a mesh into many small UV islands
- UV Editor: Toggle "Show All Vertices" and "Show Borders" are now sync'd instantly to the 3D viewport
- UV Editor: The toolclip for the quick access bar button has been fixed
- UV Editor: UV selection is no longer lost when minimizing VRED
- UV Editor: Unfold, and other UV operations, are now running on only one instance of cloned geometry
- UV Editor: Using Apply World Scale on a selected UV Island no longer applies world scale to all UVs of the object
- VR collaboration: Render Queue no longer shows up as a camera track in the VR Menu
- VR: Stillframe anti-aliasing now works after a VR collaboration
- VRED GO: CTRL+Enter "Toggle Dock Mode" & closing un-docked window no longer breaks the session
- VRED GO: No prompting dialog "Do you want to save changes" after publishing a VRED Go file
- Web Interface: Web Stream no longer stops working after 5 minutes
- Webinterface: Fixed performance issue of Navigation app
- Webinterface: Screen size is now scaled automatically when a new user connects with different resolution

Autodesk VRED (that's Virtual Reality Editor) covers advanced visualisation, rendering and design review. VRED is a visualisation system, but it's one that combines the progressive, physically based rendering available in other systems (such as KeyShot or V-Ray) with a set of tools to allow you to bake those visualisation properties (materials, textures, lightings, shadows and so on) into highly efficient datasets that support design review, collaboration, large-scale visualisation and increasingly, virtual reality.

VRED Design enables users to create compelling imagery and animations for exploring, presenting, and communicating design ideas for efficient decision making and for further general communications. Teams can benefit from real-time design reviews, interactive aspects for design selection, and tools for exploring alternatives (material variations, shape, look, etc.).

VRED What's New 2021

Autodesk helps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.

Product: Autodesk VRED
Version: Design 2021.1
Supported Architectures: x64
Website Home Page : www.autodesk.com
Language: english
System Requirements: PC *
Size: 1.7 Gb

Operating system
- Microsoft Windows 10 (64-bit)
- Microsoft Windows 8.1 Professional (64-bit)

Autodesk recommends the latest version of the following Web browsers for access to online supplemental content:
- Apple Safari Web browser
- Google Chrome Web browser
- Microsoft Internet Explorer Web browser
- Mozilla Firefox Web browser

CPU: 2 GHz 64-bit Intel or AMD multi-core processor

Graphics hardware:
- Alias General: Supported NVIDIA or AMD graphics card with a minimum of 256 MB dedicated texture memory and DirectX 11 compatible.
- Alias VR: Any NVIDIA or AMD graphics card that is VR Ready certified.

RAM: 8 GB (16 GB recommended)

Pointing device:
- Three-button mouse
- Wacom graphics tablet for sketching (optional)

Optional Hardware: HTC Vive, Oculus Rift, Windows Mixed Reality devices

.NET Framework: .NET Framework Version 4.6 for Windows

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